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Engine Programmer (Far Cry)

at Ubisoft

Back to all C/C++ jobs
Ubisoft logo
Industry not specified

Engine Programmer (Far Cry)

at Ubisoft

Mid LevelNo visa sponsorshipC/C++/C#

Posted a day ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Engine Programmer (Far Cry) | Ubisoft Montréal** You'll develop and evolve core engine systems for Far Cry, collaborating with cross-functional teams. Key responsibilities include: - Programming scalable, high-performance, and maintainable systems meeting performance, compatibility, and scalability requirements. - Developing, refactoring, and optimizing engine systems, with a long-term technical vision. - Analyzing development needs and evaluating technical feasibility. - Improving game packaging technologies for concurrent team workflows. - Supporting physics systems and data pipelines production needs. Bring your: - **Degree in Computer Science** or related field. - **5+ years of professional programming experience**. - Strong **C++** and **C#** skills. - **Experience with game engines** (e.g., **CryEngine**, **Unreal Engine**). - **Game development experience**, preferably with Far Cry or similar AAA titles. - Strong software architecture and optimization skills. - **SOLID programming principles** knowledge.

As an Engine Programmer at Ubisoft Montréal, you will contribute to the development and evolution of core engine systems of the project. You’ll work closely with cross-functional teams to build scalable, high-performance solutions that support production needs and long-term technical goals.

What you’ll do

  • Program clear, structured, and maintainable systems that meet performance, compatibility, modularity, and scalability requirements;
  • Develop, refactor, and optimize core engine systems with a long-term technical vision;
  • Analyze development needs and evaluate the technical feasibility of proposed solutions;
  • Review existing engine functionalities to ensure alignment with project goals;
  • Build and improve engine modules to support system scalability;
  • Design and implement new technical solutions when needed;
  • Recommend improvements inspired by industry best practices and emerging technologies;
  • Optimize system performance and maintain system stability;
  • Improve game packaging technologies to support concurrent team workflows;
  • Support production needs related to physics systems and data pipelines.

Qualifications

What you bring to the team

  • A degree in Computer Science or Software Engineering (or other relevant training);
  • 5+ years of professional programming experience;
  • Demonstrate strong software programming and game engine architecture knowledge;
  • Understand the technical specifications and interactions between engine systems;
  • Solve complex technical problems using a structured and thoughtful approach;
  • Apply strong analytical and synthesis skills in day-to-day development;
  • Write rigorous, high-quality, and maintainable code;
  • Collaborate effectively with multidisciplinary teams;
  • Work independently while staying aligned with team objectives;
  • Pay close attention to detail and deliver quality results.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Location: Montreal, QC, CA

Department: Ubisoft

Engine Programmer (Far Cry)

at Ubisoft

Back to all C/C++ jobs
Ubisoft logo
Industry not specified

Engine Programmer (Far Cry)

at Ubisoft

Mid LevelNo visa sponsorshipC/C++/C#

Posted a day ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Engine Programmer (Far Cry) | Ubisoft Montréal** You'll develop and evolve core engine systems for Far Cry, collaborating with cross-functional teams. Key responsibilities include: - Programming scalable, high-performance, and maintainable systems meeting performance, compatibility, and scalability requirements. - Developing, refactoring, and optimizing engine systems, with a long-term technical vision. - Analyzing development needs and evaluating technical feasibility. - Improving game packaging technologies for concurrent team workflows. - Supporting physics systems and data pipelines production needs. Bring your: - **Degree in Computer Science** or related field. - **5+ years of professional programming experience**. - Strong **C++** and **C#** skills. - **Experience with game engines** (e.g., **CryEngine**, **Unreal Engine**). - **Game development experience**, preferably with Far Cry or similar AAA titles. - Strong software architecture and optimization skills. - **SOLID programming principles** knowledge.

As an Engine Programmer at Ubisoft Montréal, you will contribute to the development and evolution of core engine systems of the project. You’ll work closely with cross-functional teams to build scalable, high-performance solutions that support production needs and long-term technical goals.

What you’ll do

  • Program clear, structured, and maintainable systems that meet performance, compatibility, modularity, and scalability requirements;
  • Develop, refactor, and optimize core engine systems with a long-term technical vision;
  • Analyze development needs and evaluate the technical feasibility of proposed solutions;
  • Review existing engine functionalities to ensure alignment with project goals;
  • Build and improve engine modules to support system scalability;
  • Design and implement new technical solutions when needed;
  • Recommend improvements inspired by industry best practices and emerging technologies;
  • Optimize system performance and maintain system stability;
  • Improve game packaging technologies to support concurrent team workflows;
  • Support production needs related to physics systems and data pipelines.

Qualifications

What you bring to the team

  • A degree in Computer Science or Software Engineering (or other relevant training);
  • 5+ years of professional programming experience;
  • Demonstrate strong software programming and game engine architecture knowledge;
  • Understand the technical specifications and interactions between engine systems;
  • Solve complex technical problems using a structured and thoughtful approach;
  • Apply strong analytical and synthesis skills in day-to-day development;
  • Write rigorous, high-quality, and maintainable code;
  • Collaborate effectively with multidisciplinary teams;
  • Work independently while staying aligned with team objectives;
  • Pay close attention to detail and deliver quality results.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Location: Montreal, QC, CA

Department: Ubisoft

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