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Glossary

Displaying 247 of 247 terms
Abstract Class

A class that cannot be instantiated directly and is designed to be inherited by other classes.

Accessibility (a11y)

The practice of making software and websites usable by people with disabilities.

Agile

A software development methodology that emphasizes iterative development, collaboration, and flexibility in responding to change.

Algorithm

A step-by-step procedure or formula for solving a problem or completing a task in software.

API (Application Programming Interface)

A set of protocols, tools, and definitions that allow different software applications to communicate with each other.

Array

A data structure that stores a collection of elements, typically of the same type, in a contiguous block of memory.

Asynchronous

A programming approach where operations can occur independently without waiting for other operations to complete.

Authentication

The process of verifying the identity of a user, device, or system before granting access to resources.

Authorization

The process of determining what actions or resources an authenticated user is permitted to access.

AWS (Amazon Web Services)

A comprehensive cloud computing platform provided by Amazon, offering services like compute, storage, and databases.

Backend

The server-side of an application that handles data processing, business logic, and database interactions.

Batch Processing

A method of running high-volume, repetitive data jobs without user interaction.

Blockchain

A distributed, immutable ledger technology that records transactions across multiple computers.

Boolean

A data type that can have one of two values: true or false.

Branch

A parallel version of a repository in version control systems, allowing developers to work on features independently.

Buffer

A temporary storage area in memory used to hold data while it's being transferred between locations.

Bug

An error, flaw, or fault in software that causes it to produce incorrect or unexpected results.

Build

The process of converting source code into a standalone executable form that can run on a computer.

Bundler

A tool that combines multiple source files and dependencies into optimized bundles for deployment.

Bytecode

An intermediate representation of code that is compiled from source code and can be executed by a virtual machine.

Cache

A hardware or software component that stores data temporarily to speed up future requests for that data.

Callback

A function passed as an argument to another function, to be executed after a specific event or operation completes.

CI/CD (Continuous Integration/Continuous Deployment)

A practice of automating the integration of code changes and deploying them to production frequently.

Class

A blueprint for creating objects in object-oriented programming, defining properties and methods.

CLI (Command Line Interface)

A text-based interface for interacting with software and operating systems by typing commands.

Cloud Computing

The delivery of computing services over the internet, including servers, storage, databases, and software.

Code Review

The systematic examination of source code by peers to find bugs and improve code quality.

Compiler

A program that translates source code written in a high-level programming language into machine code.

Containerization

A lightweight form of virtualization that packages applications and their dependencies together.

CRUD

An acronym for Create, Read, Update, and Delete - the four basic operations of persistent storage.

CSS (Cascading Style Sheets)

A stylesheet language used to describe the presentation and styling of HTML documents.

Data Structure

A way of organizing and storing data in a computer so it can be accessed and modified efficiently.

Database

An organized collection of structured data stored electronically and accessed through a database management system.

Debugging

The process of finding and fixing bugs or errors in software code.

Dependency

An external library, package, or module that a software project requires to function properly.

Deployment

The process of making a software application available for use in a production environment.

DevOps

A set of practices that combines software development (Dev) and IT operations (Ops) to shorten the development lifecycle.

DNS (Domain Name System)

A hierarchical system that translates human-readable domain names into IP addresses.

Docker

A platform for developing, shipping, and running applications in isolated containers.

DOM (Document Object Model)

A programming interface for HTML and XML documents that represents the page structure as a tree of objects.

DRY (Don't Repeat Yourself)

A software development principle aimed at reducing repetition of code patterns.

Dynamic Programming

An optimization technique that solves complex problems by breaking them down into simpler subproblems.

Edge Computing

A distributed computing paradigm that brings computation and data storage closer to the sources of data.

Encapsulation

An object-oriented programming concept that bundles data and methods together and restricts direct access to some components.

Encryption

The process of converting data into a coded format to prevent unauthorized access.

Endpoint

A specific URL or URI where an API can access resources or perform operations.

Enum (Enumeration)

A special data type that defines a set of named constants.

Environment Variable

A dynamic value that can affect the behavior of running processes and is stored outside the code.

ESLint

A static code analysis tool for identifying and fixing problems in JavaScript code.

ETL (Extract, Transform, Load)

A data integration process that extracts data from sources, transforms it, and loads it into a target system.

Event-Driven Architecture

A software design pattern where system components communicate through the production and consumption of events.

Exception

An event that disrupts the normal flow of program execution, typically representing an error condition.

Factory Pattern

A design pattern that provides an interface for creating objects without specifying their concrete classes.

Firewall

A network security system that monitors and controls incoming and outgoing network traffic based on security rules.

Fork

Creating a copy of a repository to freely experiment with changes without affecting the original project.

Framework

A reusable software platform that provides a foundation for developing applications with pre-built components and structure.

Frontend

The client-side of an application that users interact with directly, including the user interface and user experience.

FTP (File Transfer Protocol)

A standard network protocol used to transfer files between a client and server over a network.

Full Stack

Refers to development involving both frontend and backend aspects of an application.

Function

A reusable block of code that performs a specific task and can be called from other parts of a program.

Functional Programming

A programming paradigm that treats computation as the evaluation of mathematical functions.

Fuzzy Testing

An automated testing technique that provides invalid, unexpected, or random data as input to find bugs.

Garbage Collection

An automatic memory management process that reclaims memory occupied by objects no longer in use.

Gateway

A network node that serves as an access point to another network, often translating between protocols.

Generic Programming

A style of programming where algorithms are written in terms of types to be specified later.

Git

A distributed version control system for tracking changes in source code during software development.

GitHub

A web-based platform for version control and collaboration using Git repositories.

GPU (Graphics Processing Unit)

A specialized processor designed to accelerate graphics rendering and parallel processing tasks.

GraphQL

A query language for APIs that allows clients to request exactly the data they need.

Grep

A command-line utility for searching plain-text data for lines that match a regular expression.

gRPC

A high-performance, open-source framework for remote procedure calls (RPC) developed by Google.

GUI (Graphical User Interface)

A visual interface that allows users to interact with software through graphical elements like buttons and icons.

Hashing

The process of converting input data of any size into a fixed-size string of characters using a hash function.

Heap

A region of memory used for dynamic memory allocation where blocks of memory are allocated and freed in an arbitrary order.

Hexadecimal

A base-16 number system commonly used in computing to represent binary data in a more human-readable format.

Hook

A mechanism for intercepting and modifying the behavior of a program or system at specific points.

Horizontal Scaling

Adding more machines or instances to distribute load across multiple servers.

Host

A computer or device connected to a network that provides services or resources to other devices.

Hotfix

A quick fix or patch to resolve a critical bug or security issue in production software.

HTML (HyperText Markup Language)

The standard markup language for creating web pages and web applications.

HTTP (HyperText Transfer Protocol)

An application protocol for distributed, collaborative, hypermedia information systems and the foundation of data communication on the web.

HTTPS

An extension of HTTP that uses encryption to secure communication over a computer network.

IaaS (Infrastructure as a Service)

A cloud computing model that provides virtualized computing resources over the internet.

IDE (Integrated Development Environment)

A software application that provides comprehensive facilities for software development, including code editing, debugging, and building.

Idempotent

An operation that produces the same result when performed multiple times.

Immutable

Data or objects whose state cannot be modified after creation.

Inheritance

An object-oriented programming concept where a class derives properties and methods from another class.

Integration Testing

Testing phase where individual software modules are combined and tested as a group.

Interface

A contract in programming that defines a set of methods that implementing classes must provide.

IoT (Internet of Things)

A network of physical objects embedded with sensors, software, and connectivity to exchange data.

IP Address

A unique numerical label assigned to each device connected to a computer network that uses the Internet Protocol.

Iterator

An object that enables traversal through a collection of elements sequentially.

Java

A high-level, object-oriented programming language known for its 'write once, run anywhere' capability.

JavaScript

A high-level, interpreted programming language commonly used for creating interactive web pages.

Jenkins

An open-source automation server used for continuous integration and continuous delivery.

JIRA

A project management and issue tracking software commonly used in agile software development.

Join

A database operation that combines rows from two or more tables based on a related column.

jQuery

A fast, small JavaScript library that simplifies HTML document manipulation and event handling.

JSON (JavaScript Object Notation)

A lightweight data interchange format that is easy for humans to read and write and for machines to parse.

JUnit

A widely used testing framework for Java programming language.

JVM (Java Virtual Machine)

An engine that provides runtime environment to execute Java bytecode.

JWT (JSON Web Token)

A compact, URL-safe means of representing claims to be transferred between two parties for authentication.

Kafka

A distributed event streaming platform used for building real-time data pipelines and streaming applications.

Kebab Case

A naming convention where words are separated by hyphens, like 'kebab-case-example'.

Kernel

The core component of an operating system that manages system resources and hardware communication.

Key-Value Store

A type of NoSQL database that stores data as a collection of key-value pairs.

Kotlin

A modern, statically typed programming language that runs on the JVM and is interoperable with Java.

KPI (Key Performance Indicator)

A measurable value that demonstrates how effectively a project or application is achieving key objectives.

Kubernetes

An open-source container orchestration platform for automating deployment, scaling, and management of containerized applications.

Lambda Function

An anonymous function that can be defined inline and is often used for short operations.

Latency

The time delay between a request and its response in a system or network.

Legacy Code

Existing source code that is difficult to modify or maintain, often from older systems.

Library

A collection of pre-written code that provides reusable functions and utilities for developers.

Linked List

A linear data structure where elements are stored in nodes, each pointing to the next node.

Linter

A static code analysis tool that identifies programming errors, bugs, and stylistic issues.

Linux

An open-source, Unix-like operating system kernel widely used in servers, embedded systems, and development.

Load Balancer

A device or software that distributes network traffic across multiple servers to ensure reliability and performance.

Localhost

A hostname that refers to the current computer used to access the network.

Logging

The practice of recording events, errors, and system activities for debugging and monitoring purposes.

Loop

A programming construct that repeats a block of code multiple times until a condition is met.

Machine Learning

A subset of artificial intelligence that enables systems to learn and improve from experience without explicit programming.

Memory Leak

A condition where a program fails to release memory it no longer needs, eventually consuming all available memory.

Merge

The process of combining changes from different branches in version control systems.

Microservices

An architectural style that structures an application as a collection of small, independent services.

Middleware

Software that provides common services and capabilities to applications beyond what's offered by the operating system.

Mocking

Creating simulated objects that mimic the behavior of real objects in testing.

MongoDB

A popular NoSQL document-oriented database that stores data in flexible, JSON-like documents.

Monolithic Architecture

A software design where all components are interconnected and interdependent as a single unit.

Mutex (Mutual Exclusion)

A synchronization primitive used to prevent multiple threads from accessing shared resources simultaneously.

MVC (Model-View-Controller)

A software design pattern that separates an application into three interconnected components.

MySQL

An open-source relational database management system based on SQL.

Namespace

A container that provides scope for identifiers to prevent naming conflicts.

Native App

An application developed specifically for a particular platform or device.

Networking

The practice of connecting computers and devices to share resources and communicate.

Neural Network

A computing system inspired by biological neural networks that learns to perform tasks.

Nginx

A high-performance web server and reverse proxy server.

NLP (Natural Language Processing)

A branch of AI that helps computers understand, interpret, and manipulate human language.

Node.js

A JavaScript runtime built on Chrome's V8 engine for executing JavaScript code server-side.

NoSQL

A category of database management systems that don't use traditional relational database structures.

NPM (Node Package Manager)

A package manager for JavaScript that provides access to a vast repository of open-source libraries.

Null

A special value representing the intentional absence of any object value.

OAuth

An open standard for access delegation commonly used for token-based authentication.

OOP (Object-Oriented Programming)

A programming paradigm based on the concept of objects containing data and methods.

Open Source

Software with source code that anyone can inspect, modify, and enhance.

OpenAPI

A specification for machine-readable interface files for describing, producing, and visualizing RESTful web services.

Operating System

System software that manages computer hardware and software resources and provides services for programs.

Optimization

The process of modifying a system to make it more efficient or use fewer resources.

ORM (Object-Relational Mapping)

A technique for converting data between incompatible type systems using object-oriented programming.

Overflow

A condition where a calculation produces a result that is greater than what a data type can store.

Overloading

A feature that allows multiple functions with the same name but different parameters.

Override

Providing a new implementation for an inherited method in a subclass.

Package

A namespace that organizes related classes and interfaces, or a collection of modules and dependencies.

Pipeline

A series of automated processes that code goes through from development to production.

Pointer

A variable that stores the memory address of another variable.

Polymorphism

An object-oriented programming concept where objects of different classes can be treated as objects of a common parent class.

PostgreSQL

A powerful, open-source relational database management system emphasizing extensibility and SQL compliance.

Production

The live environment where software is deployed and used by end users.

Promise

An object representing the eventual completion or failure of an asynchronous operation in JavaScript.

Protocol

A set of rules that define how data is transmitted between different devices or systems.

Proxy

An intermediary server that separates end users from the websites they browse.

Pull Request

A method of submitting contributions to a project by requesting that changes be pulled into a repository.

Python

A high-level, interpreted programming language known for its readability and versatility.

QA (Quality Assurance)

The process of ensuring that software meets specified requirements and is free of defects.

Quantum Computing

A type of computation that uses quantum-mechanical phenomena to perform operations on data.

Query

A request for data or information from a database or information system.

Query String

A part of a URL that contains data to be passed to web applications as parameters.

Queue

A linear data structure that follows the First-In-First-Out (FIFO) principle.

Quicksort

An efficient, comparison-based sorting algorithm that uses a divide-and-conquer strategy.

Quota

A limit on the amount of resources or requests that can be consumed or made.

RDBMS (Relational Database Management System)

A database management system based on the relational model that uses tables to store data.

React

A JavaScript library for building user interfaces, maintained by Meta and a community of developers.

Recursion

A programming technique where a function calls itself to solve a problem by breaking it into smaller instances.

Redis

An open-source, in-memory data structure store used as a database, cache, and message broker.

Refactoring

The process of restructuring existing code without changing its external behavior to improve readability and maintainability.

Regex (Regular Expression)

A sequence of characters that defines a search pattern for text matching and manipulation.

Repository

A storage location for software packages, code, and version history in version control systems.

Responsive Design

An approach to web design that makes web pages render well on various devices and screen sizes.

REST (Representational State Transfer)

An architectural style for designing networked applications using stateless communication and standard HTTP methods.

Ruby

A dynamic, object-oriented programming language known for its simplicity and productivity.

Runtime

The period during which a program is executing, or the environment in which it executes.

Scrum

An agile framework for managing and completing complex projects through iterative development.

SDK (Software Development Kit)

A collection of tools, libraries, documentation, and samples for developing software for a specific platform.

Serverless

A cloud computing model where the cloud provider manages the infrastructure and automatically provisions resources.

Singleton Pattern

A design pattern that restricts instantiation of a class to a single instance.

SOLID Principles

Five design principles in object-oriented programming that make software more maintainable and scalable.

Sprint

A fixed time period during which specific work must be completed and made ready for review in agile development.

SQL (Structured Query Language)

A domain-specific language used for managing and manipulating relational databases.

SSH (Secure Shell)

A cryptographic network protocol for secure data communication and remote command execution.

SSL/TLS (Secure Sockets Layer/Transport Layer Security)

Cryptographic protocols designed to provide secure communication over a computer network.

Stack

A linear data structure that follows the Last-In-First-Out (LIFO) principle.

Syntax

The set of rules that defines the combinations of symbols that are considered correctly structured in a programming language.

TCP/IP (Transmission Control Protocol/Internet Protocol)

The fundamental suite of protocols that governs data transmission over the internet.

TDD (Test-Driven Development)

A software development approach where tests are written before the code that needs to pass them.

Template

A predefined structure or pattern that can be used as a starting point for creating documents or code.

Ternary Operator

A conditional operator that takes three operands and returns a value based on a condition.

Testing

The process of evaluating software to detect differences between expected and actual behavior.

Thread

The smallest sequence of programmed instructions that can be managed independently by a scheduler.

Throughput

The amount of data or operations that can be processed in a given time period.

Token

A piece of data used for authentication that grants access to resources without requiring credentials each time.

Tree

A hierarchical data structure consisting of nodes connected by edges, with a root node at the top.

Tuple

An ordered, immutable collection of elements that can be of different types.

TypeScript

A strongly typed programming language that builds on JavaScript by adding static type definitions.

UI (User Interface)

The visual elements and layout through which users interact with software or devices.

Unicode

A computing industry standard for consistent encoding and representation of text across different platforms.

Unit Testing

Testing individual components or functions of software in isolation to verify they work correctly.

Unix

A family of multitasking, multiuser operating systems that have influenced many modern systems.

Upload

The process of transferring data from a local system to a remote system or server.

Upstream

The original repository or source from which a project was forked or derived.

URL (Uniform Resource Locator)

The address used to access resources on the internet.

Use Case

A description of how a user will interact with a system to achieve a specific goal.

UUID (Universally Unique Identifier)

A 128-bit number used to uniquely identify information in computer systems.

UX (User Experience)

The overall experience and satisfaction a user has when interacting with a product or system.

Validation

The process of checking whether data meets specified criteria or constraints.

Variable

A named storage location in memory that holds a value that can be changed during program execution.

Vector

A dynamic array data structure that can grow or shrink in size automatically.

Vendor Lock-in

A situation where a customer becomes dependent on a vendor's products or services.

Version Control

A system that records changes to files over time, allowing you to recall specific versions later.

Vertical Scaling

Adding more power (CPU, RAM) to an existing machine to handle increased load.

Virtual Machine

A software emulation of a physical computer that runs an operating system and applications.

Virtualization

The creation of virtual versions of computing resources like servers, storage, or networks.

VPN (Virtual Private Network)

A secure connection method used to add security and privacy to private and public networks.

Vue.js

A progressive JavaScript framework for building user interfaces and single-page applications.

Waterfall

A sequential software development methodology where progress flows downward through distinct phases.

Web API

An application programming interface for web applications or web servers.

Web Services

Standardized ways of integrating web-based applications using open protocols over the internet.

Webhook

A method of augmenting or altering web page or application behavior with custom callbacks.

WebSocket

A communication protocol providing full-duplex communication channels over a single TCP connection.

Whitespace

Characters in code that are used for spacing, such as spaces, tabs, and newlines.

Wiki

A collaborative website that can be edited by multiple users, often used for documentation.

WordPress

An open-source content management system (CMS) written in PHP and used for creating websites.

Worker Thread

A background thread that performs tasks without blocking the main execution thread.

Wrapper

Code that provides a simpler or more compatible interface to an existing class or library.

X86

A family of instruction set architectures for computer processors.

XML (Extensible Markup Language)

A markup language that defines rules for encoding documents in a format that is both human-readable and machine-readable.

XPath

A query language for selecting nodes from an XML document.

XSLT (Extensible Stylesheet Language Transformations)

A language for transforming XML documents into other formats.

XSS (Cross-Site Scripting)

A security vulnerability that allows attackers to inject malicious scripts into web pages.

Y2K (Year 2000)

A computer problem related to the formatting and storage of calendar dates that occurred at the turn of the millennium.

YAGNI (You Aren't Gonna Need It)

A principle of extreme programming that states functionality should not be added until necessary.

YAML (YAML Ain't Markup Language)

A human-readable data serialization language commonly used for configuration files.

Yarn

A package manager for JavaScript that serves as an alternative to npm.

Yum

A package manager used for RPM-compatible Linux systems like Red Hat and CentOS.

Z-Index

A CSS property that controls the stacking order of overlapping elements on a web page.

Zero-Day

A software vulnerability that is unknown to those who should be interested in mitigating it.

ZIP

A file format and compression algorithm used to reduce file size for storage and transmission.

Zombie Process

A process that has completed execution but still has an entry in the process table.

Zone

A distinct managed area within a cloud computing environment or DNS system.

Glossary

Jump between definitions instantly by tapping any letter in the scrollable bar.

Showing 247 /247 terms
Abstract Class

A class that cannot be instantiated directly and is designed to be inherited by other classes.

Accessibility (a11y)

The practice of making software and websites usable by people with disabilities.

Agile

A software development methodology that emphasizes iterative development, collaboration, and flexibility in responding to change.

Algorithm

A step-by-step procedure or formula for solving a problem or completing a task in software.

API (Application Programming Interface)

A set of protocols, tools, and definitions that allow different software applications to communicate with each other.

Array

A data structure that stores a collection of elements, typically of the same type, in a contiguous block of memory.

Asynchronous

A programming approach where operations can occur independently without waiting for other operations to complete.

Authentication

The process of verifying the identity of a user, device, or system before granting access to resources.

Authorization

The process of determining what actions or resources an authenticated user is permitted to access.

AWS (Amazon Web Services)

A comprehensive cloud computing platform provided by Amazon, offering services like compute, storage, and databases.

Backend

The server-side of an application that handles data processing, business logic, and database interactions.

Batch Processing

A method of running high-volume, repetitive data jobs without user interaction.

Blockchain

A distributed, immutable ledger technology that records transactions across multiple computers.

Boolean

A data type that can have one of two values: true or false.

Branch

A parallel version of a repository in version control systems, allowing developers to work on features independently.

Buffer

A temporary storage area in memory used to hold data while it's being transferred between locations.

Bug

An error, flaw, or fault in software that causes it to produce incorrect or unexpected results.

Build

The process of converting source code into a standalone executable form that can run on a computer.

Bundler

A tool that combines multiple source files and dependencies into optimized bundles for deployment.

Bytecode

An intermediate representation of code that is compiled from source code and can be executed by a virtual machine.

Cache

A hardware or software component that stores data temporarily to speed up future requests for that data.

Callback

A function passed as an argument to another function, to be executed after a specific event or operation completes.

CI/CD (Continuous Integration/Continuous Deployment)

A practice of automating the integration of code changes and deploying them to production frequently.

Class

A blueprint for creating objects in object-oriented programming, defining properties and methods.

CLI (Command Line Interface)

A text-based interface for interacting with software and operating systems by typing commands.

Cloud Computing

The delivery of computing services over the internet, including servers, storage, databases, and software.

Code Review

The systematic examination of source code by peers to find bugs and improve code quality.

Compiler

A program that translates source code written in a high-level programming language into machine code.

Containerization

A lightweight form of virtualization that packages applications and their dependencies together.

CRUD

An acronym for Create, Read, Update, and Delete - the four basic operations of persistent storage.

CSS (Cascading Style Sheets)

A stylesheet language used to describe the presentation and styling of HTML documents.

Data Structure

A way of organizing and storing data in a computer so it can be accessed and modified efficiently.

Database

An organized collection of structured data stored electronically and accessed through a database management system.

Debugging

The process of finding and fixing bugs or errors in software code.

Dependency

An external library, package, or module that a software project requires to function properly.

Deployment

The process of making a software application available for use in a production environment.

DevOps

A set of practices that combines software development (Dev) and IT operations (Ops) to shorten the development lifecycle.

DNS (Domain Name System)

A hierarchical system that translates human-readable domain names into IP addresses.

Docker

A platform for developing, shipping, and running applications in isolated containers.

DOM (Document Object Model)

A programming interface for HTML and XML documents that represents the page structure as a tree of objects.

DRY (Don't Repeat Yourself)

A software development principle aimed at reducing repetition of code patterns.

Dynamic Programming

An optimization technique that solves complex problems by breaking them down into simpler subproblems.

Edge Computing

A distributed computing paradigm that brings computation and data storage closer to the sources of data.

Encapsulation

An object-oriented programming concept that bundles data and methods together and restricts direct access to some components.

Encryption

The process of converting data into a coded format to prevent unauthorized access.

Endpoint

A specific URL or URI where an API can access resources or perform operations.

Enum (Enumeration)

A special data type that defines a set of named constants.

Environment Variable

A dynamic value that can affect the behavior of running processes and is stored outside the code.

ESLint

A static code analysis tool for identifying and fixing problems in JavaScript code.

ETL (Extract, Transform, Load)

A data integration process that extracts data from sources, transforms it, and loads it into a target system.

Event-Driven Architecture

A software design pattern where system components communicate through the production and consumption of events.

Exception

An event that disrupts the normal flow of program execution, typically representing an error condition.

Factory Pattern

A design pattern that provides an interface for creating objects without specifying their concrete classes.

Firewall

A network security system that monitors and controls incoming and outgoing network traffic based on security rules.

Fork

Creating a copy of a repository to freely experiment with changes without affecting the original project.

Framework

A reusable software platform that provides a foundation for developing applications with pre-built components and structure.

Frontend

The client-side of an application that users interact with directly, including the user interface and user experience.

FTP (File Transfer Protocol)

A standard network protocol used to transfer files between a client and server over a network.

Full Stack

Refers to development involving both frontend and backend aspects of an application.

Function

A reusable block of code that performs a specific task and can be called from other parts of a program.

Functional Programming

A programming paradigm that treats computation as the evaluation of mathematical functions.

Fuzzy Testing

An automated testing technique that provides invalid, unexpected, or random data as input to find bugs.

Garbage Collection

An automatic memory management process that reclaims memory occupied by objects no longer in use.

Gateway

A network node that serves as an access point to another network, often translating between protocols.

Generic Programming

A style of programming where algorithms are written in terms of types to be specified later.

Git

A distributed version control system for tracking changes in source code during software development.

GitHub

A web-based platform for version control and collaboration using Git repositories.

GPU (Graphics Processing Unit)

A specialized processor designed to accelerate graphics rendering and parallel processing tasks.

GraphQL

A query language for APIs that allows clients to request exactly the data they need.

Grep

A command-line utility for searching plain-text data for lines that match a regular expression.

gRPC

A high-performance, open-source framework for remote procedure calls (RPC) developed by Google.

GUI (Graphical User Interface)

A visual interface that allows users to interact with software through graphical elements like buttons and icons.

Hashing

The process of converting input data of any size into a fixed-size string of characters using a hash function.

Heap

A region of memory used for dynamic memory allocation where blocks of memory are allocated and freed in an arbitrary order.

Hexadecimal

A base-16 number system commonly used in computing to represent binary data in a more human-readable format.

Hook

A mechanism for intercepting and modifying the behavior of a program or system at specific points.

Horizontal Scaling

Adding more machines or instances to distribute load across multiple servers.

Host

A computer or device connected to a network that provides services or resources to other devices.

Hotfix

A quick fix or patch to resolve a critical bug or security issue in production software.

HTML (HyperText Markup Language)

The standard markup language for creating web pages and web applications.

HTTP (HyperText Transfer Protocol)

An application protocol for distributed, collaborative, hypermedia information systems and the foundation of data communication on the web.

HTTPS

An extension of HTTP that uses encryption to secure communication over a computer network.

IaaS (Infrastructure as a Service)

A cloud computing model that provides virtualized computing resources over the internet.

IDE (Integrated Development Environment)

A software application that provides comprehensive facilities for software development, including code editing, debugging, and building.

Idempotent

An operation that produces the same result when performed multiple times.

Immutable

Data or objects whose state cannot be modified after creation.

Inheritance

An object-oriented programming concept where a class derives properties and methods from another class.

Integration Testing

Testing phase where individual software modules are combined and tested as a group.

Interface

A contract in programming that defines a set of methods that implementing classes must provide.

IoT (Internet of Things)

A network of physical objects embedded with sensors, software, and connectivity to exchange data.

IP Address

A unique numerical label assigned to each device connected to a computer network that uses the Internet Protocol.

Iterator

An object that enables traversal through a collection of elements sequentially.

Java

A high-level, object-oriented programming language known for its 'write once, run anywhere' capability.

JavaScript

A high-level, interpreted programming language commonly used for creating interactive web pages.

Jenkins

An open-source automation server used for continuous integration and continuous delivery.

JIRA

A project management and issue tracking software commonly used in agile software development.

Join

A database operation that combines rows from two or more tables based on a related column.

jQuery

A fast, small JavaScript library that simplifies HTML document manipulation and event handling.

JSON (JavaScript Object Notation)

A lightweight data interchange format that is easy for humans to read and write and for machines to parse.

JUnit

A widely used testing framework for Java programming language.

JVM (Java Virtual Machine)

An engine that provides runtime environment to execute Java bytecode.

JWT (JSON Web Token)

A compact, URL-safe means of representing claims to be transferred between two parties for authentication.

Kafka

A distributed event streaming platform used for building real-time data pipelines and streaming applications.

Kebab Case

A naming convention where words are separated by hyphens, like 'kebab-case-example'.

Kernel

The core component of an operating system that manages system resources and hardware communication.

Key-Value Store

A type of NoSQL database that stores data as a collection of key-value pairs.

Kotlin

A modern, statically typed programming language that runs on the JVM and is interoperable with Java.

KPI (Key Performance Indicator)

A measurable value that demonstrates how effectively a project or application is achieving key objectives.

Kubernetes

An open-source container orchestration platform for automating deployment, scaling, and management of containerized applications.

Lambda Function

An anonymous function that can be defined inline and is often used for short operations.

Latency

The time delay between a request and its response in a system or network.

Legacy Code

Existing source code that is difficult to modify or maintain, often from older systems.

Library

A collection of pre-written code that provides reusable functions and utilities for developers.

Linked List

A linear data structure where elements are stored in nodes, each pointing to the next node.

Linter

A static code analysis tool that identifies programming errors, bugs, and stylistic issues.

Linux

An open-source, Unix-like operating system kernel widely used in servers, embedded systems, and development.

Load Balancer

A device or software that distributes network traffic across multiple servers to ensure reliability and performance.

Localhost

A hostname that refers to the current computer used to access the network.

Logging

The practice of recording events, errors, and system activities for debugging and monitoring purposes.

Loop

A programming construct that repeats a block of code multiple times until a condition is met.

Machine Learning

A subset of artificial intelligence that enables systems to learn and improve from experience without explicit programming.

Memory Leak

A condition where a program fails to release memory it no longer needs, eventually consuming all available memory.

Merge

The process of combining changes from different branches in version control systems.

Microservices

An architectural style that structures an application as a collection of small, independent services.

Middleware

Software that provides common services and capabilities to applications beyond what's offered by the operating system.

Mocking

Creating simulated objects that mimic the behavior of real objects in testing.

MongoDB

A popular NoSQL document-oriented database that stores data in flexible, JSON-like documents.

Monolithic Architecture

A software design where all components are interconnected and interdependent as a single unit.

Mutex (Mutual Exclusion)

A synchronization primitive used to prevent multiple threads from accessing shared resources simultaneously.

MVC (Model-View-Controller)

A software design pattern that separates an application into three interconnected components.

MySQL

An open-source relational database management system based on SQL.

Namespace

A container that provides scope for identifiers to prevent naming conflicts.

Native App

An application developed specifically for a particular platform or device.

Networking

The practice of connecting computers and devices to share resources and communicate.

Neural Network

A computing system inspired by biological neural networks that learns to perform tasks.

Nginx

A high-performance web server and reverse proxy server.

NLP (Natural Language Processing)

A branch of AI that helps computers understand, interpret, and manipulate human language.

Node.js

A JavaScript runtime built on Chrome's V8 engine for executing JavaScript code server-side.

NoSQL

A category of database management systems that don't use traditional relational database structures.

NPM (Node Package Manager)

A package manager for JavaScript that provides access to a vast repository of open-source libraries.

Null

A special value representing the intentional absence of any object value.

OAuth

An open standard for access delegation commonly used for token-based authentication.

OOP (Object-Oriented Programming)

A programming paradigm based on the concept of objects containing data and methods.

Open Source

Software with source code that anyone can inspect, modify, and enhance.

OpenAPI

A specification for machine-readable interface files for describing, producing, and visualizing RESTful web services.

Operating System

System software that manages computer hardware and software resources and provides services for programs.

Optimization

The process of modifying a system to make it more efficient or use fewer resources.

ORM (Object-Relational Mapping)

A technique for converting data between incompatible type systems using object-oriented programming.

Overflow

A condition where a calculation produces a result that is greater than what a data type can store.

Overloading

A feature that allows multiple functions with the same name but different parameters.

Override

Providing a new implementation for an inherited method in a subclass.

Package

A namespace that organizes related classes and interfaces, or a collection of modules and dependencies.

Pipeline

A series of automated processes that code goes through from development to production.

Pointer

A variable that stores the memory address of another variable.

Polymorphism

An object-oriented programming concept where objects of different classes can be treated as objects of a common parent class.

PostgreSQL

A powerful, open-source relational database management system emphasizing extensibility and SQL compliance.

Production

The live environment where software is deployed and used by end users.

Promise

An object representing the eventual completion or failure of an asynchronous operation in JavaScript.

Protocol

A set of rules that define how data is transmitted between different devices or systems.

Proxy

An intermediary server that separates end users from the websites they browse.

Pull Request

A method of submitting contributions to a project by requesting that changes be pulled into a repository.

Python

A high-level, interpreted programming language known for its readability and versatility.

QA (Quality Assurance)

The process of ensuring that software meets specified requirements and is free of defects.

Quantum Computing

A type of computation that uses quantum-mechanical phenomena to perform operations on data.

Query

A request for data or information from a database or information system.

Query String

A part of a URL that contains data to be passed to web applications as parameters.

Queue

A linear data structure that follows the First-In-First-Out (FIFO) principle.

Quicksort

An efficient, comparison-based sorting algorithm that uses a divide-and-conquer strategy.

Quota

A limit on the amount of resources or requests that can be consumed or made.

RDBMS (Relational Database Management System)

A database management system based on the relational model that uses tables to store data.

React

A JavaScript library for building user interfaces, maintained by Meta and a community of developers.

Recursion

A programming technique where a function calls itself to solve a problem by breaking it into smaller instances.

Redis

An open-source, in-memory data structure store used as a database, cache, and message broker.

Refactoring

The process of restructuring existing code without changing its external behavior to improve readability and maintainability.

Regex (Regular Expression)

A sequence of characters that defines a search pattern for text matching and manipulation.

Repository

A storage location for software packages, code, and version history in version control systems.

Responsive Design

An approach to web design that makes web pages render well on various devices and screen sizes.

REST (Representational State Transfer)

An architectural style for designing networked applications using stateless communication and standard HTTP methods.

Ruby

A dynamic, object-oriented programming language known for its simplicity and productivity.

Runtime

The period during which a program is executing, or the environment in which it executes.

Scrum

An agile framework for managing and completing complex projects through iterative development.

SDK (Software Development Kit)

A collection of tools, libraries, documentation, and samples for developing software for a specific platform.

Serverless

A cloud computing model where the cloud provider manages the infrastructure and automatically provisions resources.

Singleton Pattern

A design pattern that restricts instantiation of a class to a single instance.

SOLID Principles

Five design principles in object-oriented programming that make software more maintainable and scalable.

Sprint

A fixed time period during which specific work must be completed and made ready for review in agile development.

SQL (Structured Query Language)

A domain-specific language used for managing and manipulating relational databases.

SSH (Secure Shell)

A cryptographic network protocol for secure data communication and remote command execution.

SSL/TLS (Secure Sockets Layer/Transport Layer Security)

Cryptographic protocols designed to provide secure communication over a computer network.

Stack

A linear data structure that follows the Last-In-First-Out (LIFO) principle.

Syntax

The set of rules that defines the combinations of symbols that are considered correctly structured in a programming language.

TCP/IP (Transmission Control Protocol/Internet Protocol)

The fundamental suite of protocols that governs data transmission over the internet.

TDD (Test-Driven Development)

A software development approach where tests are written before the code that needs to pass them.

Template

A predefined structure or pattern that can be used as a starting point for creating documents or code.

Ternary Operator

A conditional operator that takes three operands and returns a value based on a condition.

Testing

The process of evaluating software to detect differences between expected and actual behavior.

Thread

The smallest sequence of programmed instructions that can be managed independently by a scheduler.

Throughput

The amount of data or operations that can be processed in a given time period.

Token

A piece of data used for authentication that grants access to resources without requiring credentials each time.

Tree

A hierarchical data structure consisting of nodes connected by edges, with a root node at the top.

Tuple

An ordered, immutable collection of elements that can be of different types.

TypeScript

A strongly typed programming language that builds on JavaScript by adding static type definitions.

UI (User Interface)

The visual elements and layout through which users interact with software or devices.

Unicode

A computing industry standard for consistent encoding and representation of text across different platforms.

Unit Testing

Testing individual components or functions of software in isolation to verify they work correctly.

Unix

A family of multitasking, multiuser operating systems that have influenced many modern systems.

Upload

The process of transferring data from a local system to a remote system or server.

Upstream

The original repository or source from which a project was forked or derived.

URL (Uniform Resource Locator)

The address used to access resources on the internet.

Use Case

A description of how a user will interact with a system to achieve a specific goal.

UUID (Universally Unique Identifier)

A 128-bit number used to uniquely identify information in computer systems.

UX (User Experience)

The overall experience and satisfaction a user has when interacting with a product or system.

Validation

The process of checking whether data meets specified criteria or constraints.

Variable

A named storage location in memory that holds a value that can be changed during program execution.

Vector

A dynamic array data structure that can grow or shrink in size automatically.

Vendor Lock-in

A situation where a customer becomes dependent on a vendor's products or services.

Version Control

A system that records changes to files over time, allowing you to recall specific versions later.

Vertical Scaling

Adding more power (CPU, RAM) to an existing machine to handle increased load.

Virtual Machine

A software emulation of a physical computer that runs an operating system and applications.

Virtualization

The creation of virtual versions of computing resources like servers, storage, or networks.

VPN (Virtual Private Network)

A secure connection method used to add security and privacy to private and public networks.

Vue.js

A progressive JavaScript framework for building user interfaces and single-page applications.

Waterfall

A sequential software development methodology where progress flows downward through distinct phases.

Web API

An application programming interface for web applications or web servers.

Web Services

Standardized ways of integrating web-based applications using open protocols over the internet.

Webhook

A method of augmenting or altering web page or application behavior with custom callbacks.

WebSocket

A communication protocol providing full-duplex communication channels over a single TCP connection.

Whitespace

Characters in code that are used for spacing, such as spaces, tabs, and newlines.

Wiki

A collaborative website that can be edited by multiple users, often used for documentation.

WordPress

An open-source content management system (CMS) written in PHP and used for creating websites.

Worker Thread

A background thread that performs tasks without blocking the main execution thread.

Wrapper

Code that provides a simpler or more compatible interface to an existing class or library.

X86

A family of instruction set architectures for computer processors.

XML (Extensible Markup Language)

A markup language that defines rules for encoding documents in a format that is both human-readable and machine-readable.

XPath

A query language for selecting nodes from an XML document.

XSLT (Extensible Stylesheet Language Transformations)

A language for transforming XML documents into other formats.

XSS (Cross-Site Scripting)

A security vulnerability that allows attackers to inject malicious scripts into web pages.

Y2K (Year 2000)

A computer problem related to the formatting and storage of calendar dates that occurred at the turn of the millennium.

YAGNI (You Aren't Gonna Need It)

A principle of extreme programming that states functionality should not be added until necessary.

YAML (YAML Ain't Markup Language)

A human-readable data serialization language commonly used for configuration files.

Yarn

A package manager for JavaScript that serves as an alternative to npm.

Yum

A package manager used for RPM-compatible Linux systems like Red Hat and CentOS.

Z-Index

A CSS property that controls the stacking order of overlapping elements on a web page.

Zero-Day

A software vulnerability that is unknown to those who should be interested in mitigating it.

ZIP

A file format and compression algorithm used to reduce file size for storage and transmission.

Zombie Process

A process that has completed execution but still has an entry in the process table.

Zone

A distinct managed area within a cloud computing environment or DNS system.