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Engine programmer - (March of Giants)

at Ubisoft

Back to all C/C++ jobs
Ubisoft logo
Industry not specified

Engine programmer - (March of Giants)

at Ubisoft

Mid LevelNo visa sponsorshipC/C++/C#

Posted 32 minutes ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Engine Programmer - March of Giants** Engineer core systems for our giants game. Key responsibilities include code development, refactoring, and optimization for performance, scalability, and compatibility. Collaborate cross-functionally to assess technical feasibility and propose innovative changes. Maintain and optimize systems, and document work. Previous 5+ years of engine programming experience required, with a degree in computer science or software engineering. Must be proficient in C++, proficient or willing to learn Godot, and experience with game engines like Unreal or Unity.

Main Responsibilities

  • Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements. 
  • Is thorough and rigorous in the code structure.  
  • Develop, refactor and optimize core systems focusing on the long-term. 
  • Compile and understand the project purpose, identify development needs, and assess technical feasibility. 
  • Analyze the engine's existing functions and see if they're in line with the purpose. 
  • Build and improve the modules that the engine needs.  
  • Recommend improvements by designing and implementing new systems, as needed. 
  • Propose innovative changes, drawing inspiration from other games or engines in the industry. 
  • Maintain performance and optimize systems. 
  • Support the features and systems designed for production. 
  • Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work. 
  • Perform all other related duties. 

Qualifications

Education: 

  • Degree in computer science, software engineering or equivalent training. 

Relevant experience: 

  • At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience. 

Skills and Knowledge: 

  • Excellent understanding of the technical specifications and architecture of different engine systems.
  • Excellent analytical and synthesis skills  
  • Can solve complex problems. 
  • Autonomy and resourcefulness.
  • Detail-oriented.
  • A keen interest in various hardware architecture. 

Company Description

Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!

Location: Montreal, QC, CA

Department: Ubisoft

Engine programmer - (March of Giants)

at Ubisoft

Back to all C/C++ jobs
Ubisoft logo
Industry not specified

Engine programmer - (March of Giants)

at Ubisoft

Mid LevelNo visa sponsorshipC/C++/C#

Posted 32 minutes ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Engine Programmer - March of Giants** Engineer core systems for our giants game. Key responsibilities include code development, refactoring, and optimization for performance, scalability, and compatibility. Collaborate cross-functionally to assess technical feasibility and propose innovative changes. Maintain and optimize systems, and document work. Previous 5+ years of engine programming experience required, with a degree in computer science or software engineering. Must be proficient in C++, proficient or willing to learn Godot, and experience with game engines like Unreal or Unity.

Main Responsibilities

  • Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements. 
  • Is thorough and rigorous in the code structure.  
  • Develop, refactor and optimize core systems focusing on the long-term. 
  • Compile and understand the project purpose, identify development needs, and assess technical feasibility. 
  • Analyze the engine's existing functions and see if they're in line with the purpose. 
  • Build and improve the modules that the engine needs.  
  • Recommend improvements by designing and implementing new systems, as needed. 
  • Propose innovative changes, drawing inspiration from other games or engines in the industry. 
  • Maintain performance and optimize systems. 
  • Support the features and systems designed for production. 
  • Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work. 
  • Perform all other related duties. 

Qualifications

Education: 

  • Degree in computer science, software engineering or equivalent training. 

Relevant experience: 

  • At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience. 

Skills and Knowledge: 

  • Excellent understanding of the technical specifications and architecture of different engine systems.
  • Excellent analytical and synthesis skills  
  • Can solve complex problems. 
  • Autonomy and resourcefulness.
  • Detail-oriented.
  • A keen interest in various hardware architecture. 

Company Description

Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!

Location: Montreal, QC, CA

Department: Ubisoft

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