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Tools programmer (Anvil Pipeline)

at Ubisoft

Back to all C/C++ jobs
Ubisoft logo
Industry not specified

Tools programmer (Anvil Pipeline)

at Ubisoft

Mid LevelNo visa sponsorshipC/C++/C#

Posted 12 minutes ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Tools Programmer (Anvil Pipeline) - 5+ Yrs in Game Industry** - **Collaborate** with artists, designers, and programmers; bridge creativity and functionality. - **Solve** complex problems, **improve** systems, and **maintain** clear documentation. - **Debug** with tool support specialists, and **exchange ideas** with industry peers. - **Proficient** in C#; plus C++, WPF, SQL knowledge a bonus. **Core skills**: analytical, detailed, team-oriented. - **5+ years** of programming experience, preferable in game industry. **Degree** in relevant field. - **Adaptable** and **resourceful**, with experience on Scimitar/Anvil game engine a plus. - **Apply** with resume, for review by Charlotte and Charles-Antoine.

What You’ll Do

You’ll work closely with artists and designers, which allows you to truly understand the basis of their requests. Thanks to your creativity, you’ll find appropriate solutions to every problem. You’ll make recommendations to improve systems and keep documentation clear.

You’ll regularly collaborate with programmers and tool support specialists to resolve bugs. You’ll exchange ideas with your peers in the tools community about your respective innovations and learnings.

Qualifications

What You Bring to the Team

  • At least 5 years of programming experience, ideally in the video game industry or other relevant experience
  • A degree in computer science, software engineering, or equivalent training
  • Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus
  • Strong analytical and synthesis skills, as well as attention to detail
  • The ability to work in a team, along with strong interpersonal and communication skills
  • Independence, curiosity, and resourcefulness
  • Flexibility in organizing your work to adapt to changes
  • Experience developing on a game engine (Scimitar/Anvil) (a major plus)


What to Send Us

Your resume highlighting your background and skills

A real person will review your application. In this case, it will be Charlotte and Charles-Antoine, our talent acquisition specialists. 

Company Description

As a tools programmer at Ubi Qc within Anvil, you play a key role in designing and implementing the technologies used by the content creation teams. You know you’ve done a good job when these teams can easily translate their vision and creativity into an internationally acclaimed game.

Your team of dedicated developers can count on you to equip them with the solutions they need to bring their ideas to life. You enjoy working in an iterative process and understand that user feedback is essential. This collaborative cycle ensures that the tools you deliver are both efficient and intuitive.

About Anvil

Anvil is an in-house game engine developed by Ubisoft that is used across all our studios worldwide to create the company’s most iconic video games. Originally developed for the first open-world Assassin’s Creed game released in 2007, the engine has undergone numerous enhancements to support a wide variety of genres and platforms. Take part in fast-paced 5-on-5 matches in a first-person shooter like Rainbow 6 Siege on PC, or join a mountain sports paradise where 50 players compete simultaneously in Rider’s Republic on the latest generation of consoles… the Anvil engine makes it all possible.

At Anvil, we’re deeply committed to empowering our developers and content creators to build the most innovative, visually stunning, and rewarding games for players. If you join us, you’ll work closely with multiple game teams and help build the game engine using the most powerful services and tools on the market. What are you waiting for? Join the Anvil community!

Location: Quebec City, QC, CA

Department: Ubisoft

Tools programmer (Anvil Pipeline)

at Ubisoft

Back to all C/C++ jobs
Ubisoft logo
Industry not specified

Tools programmer (Anvil Pipeline)

at Ubisoft

Mid LevelNo visa sponsorshipC/C++/C#

Posted 12 minutes ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Tools Programmer (Anvil Pipeline) - 5+ Yrs in Game Industry** - **Collaborate** with artists, designers, and programmers; bridge creativity and functionality. - **Solve** complex problems, **improve** systems, and **maintain** clear documentation. - **Debug** with tool support specialists, and **exchange ideas** with industry peers. - **Proficient** in C#; plus C++, WPF, SQL knowledge a bonus. **Core skills**: analytical, detailed, team-oriented. - **5+ years** of programming experience, preferable in game industry. **Degree** in relevant field. - **Adaptable** and **resourceful**, with experience on Scimitar/Anvil game engine a plus. - **Apply** with resume, for review by Charlotte and Charles-Antoine.

What You’ll Do

You’ll work closely with artists and designers, which allows you to truly understand the basis of their requests. Thanks to your creativity, you’ll find appropriate solutions to every problem. You’ll make recommendations to improve systems and keep documentation clear.

You’ll regularly collaborate with programmers and tool support specialists to resolve bugs. You’ll exchange ideas with your peers in the tools community about your respective innovations and learnings.

Qualifications

What You Bring to the Team

  • At least 5 years of programming experience, ideally in the video game industry or other relevant experience
  • A degree in computer science, software engineering, or equivalent training
  • Excellent proficiency in C#; knowledge of C++, WPF, or SQL is a plus
  • Strong analytical and synthesis skills, as well as attention to detail
  • The ability to work in a team, along with strong interpersonal and communication skills
  • Independence, curiosity, and resourcefulness
  • Flexibility in organizing your work to adapt to changes
  • Experience developing on a game engine (Scimitar/Anvil) (a major plus)


What to Send Us

Your resume highlighting your background and skills

A real person will review your application. In this case, it will be Charlotte and Charles-Antoine, our talent acquisition specialists. 

Company Description

As a tools programmer at Ubi Qc within Anvil, you play a key role in designing and implementing the technologies used by the content creation teams. You know you’ve done a good job when these teams can easily translate their vision and creativity into an internationally acclaimed game.

Your team of dedicated developers can count on you to equip them with the solutions they need to bring their ideas to life. You enjoy working in an iterative process and understand that user feedback is essential. This collaborative cycle ensures that the tools you deliver are both efficient and intuitive.

About Anvil

Anvil is an in-house game engine developed by Ubisoft that is used across all our studios worldwide to create the company’s most iconic video games. Originally developed for the first open-world Assassin’s Creed game released in 2007, the engine has undergone numerous enhancements to support a wide variety of genres and platforms. Take part in fast-paced 5-on-5 matches in a first-person shooter like Rainbow 6 Siege on PC, or join a mountain sports paradise where 50 players compete simultaneously in Rider’s Republic on the latest generation of consoles… the Anvil engine makes it all possible.

At Anvil, we’re deeply committed to empowering our developers and content creators to build the most innovative, visually stunning, and rewarding games for players. If you join us, you’ll work closely with multiple game teams and help build the game engine using the most powerful services and tools on the market. What are you waiting for? Join the Anvil community!

Location: Quebec City, QC, CA

Department: Ubisoft

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