Tech Job Finder - Find Software, Tech Sales and Product Manager Jobs.
Sign In
OR continue with e-mail and password
E-mail address
Password
Don't have an account?
Reset password
Join Tech Job Finder
OR continue with e-mail and password
Username
E-mail address
Password
Confirm Password
How did you hear about us?
By signing up, you agree to our Terms & Conditions and Privacy Policy.

Gameplay Animator [Rainbow Six Siege]

at Ubisoft

Back to all Other jobs
Ubisoft logo
Industry not specified

Gameplay Animator [Rainbow Six Siege]

at Ubisoft

Mid LevelNo visa sponsorshipOther

Posted a day ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Gameplay Animator - Rainbow Six Siege (Senior, AAA Game)** - Create first-person animations, adhering to Animation Director's visual language and game design constraints using keyframe animation and motion capture data. - Experience in AAA gaming required. Proficiency in Maya and Motion Builder essential. - Collaborate with cross-functional teams: animators, Animation Director, programmers, and designers for feature development. - Fine-tune animations with precision for efficient game engine integration.

As a Gameplay Animator at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do:

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints;
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references;
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail;
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers;
  • Test, review, and iterate on animation systems directly in-game;
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.

Qualifications

  • Strong experience creating gameplay animations for video games;
  • Proven experience in 3C animation and first-person animation systems (FPS);
  • Strong expertise in motion capture data processing;
  • A sharp eye for visual quality and detail;
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering high-quality work;
  • Flexibility and resilience when adapting to production changes;
  • A passion for teamwork and sharing ideas in a creative environment;
  • Solid understanding of technical constraints related to game engine integration;
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
  • Familiarity with MotionBuilder is a plus;
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Location: Montreal, QC, CA

Department: Ubisoft

Gameplay Animator [Rainbow Six Siege]

at Ubisoft

Back to all Other jobs
Ubisoft logo
Industry not specified

Gameplay Animator [Rainbow Six Siege]

at Ubisoft

Mid LevelNo visa sponsorshipOther

Posted a day ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Gameplay Animator - Rainbow Six Siege (Senior, AAA Game)** - Create first-person animations, adhering to Animation Director's visual language and game design constraints using keyframe animation and motion capture data. - Experience in AAA gaming required. Proficiency in Maya and Motion Builder essential. - Collaborate with cross-functional teams: animators, Animation Director, programmers, and designers for feature development. - Fine-tune animations with precision for efficient game engine integration.

As a Gameplay Animator at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in first-person view, as well as equivalent replication animations in third-person view.

What you'll do:

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints;
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references;
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems;
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail;
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers;
  • Test, review, and iterate on animation systems directly in-game;
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.

Qualifications

  • Strong experience creating gameplay animations for video games;
  • Proven experience in 3C animation and first-person animation systems (FPS);
  • Strong expertise in motion capture data processing;
  • A sharp eye for visual quality and detail;
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems;
  • Motivation and pride in delivering high-quality work;
  • Flexibility and resilience when adapting to production changes;
  • A passion for teamwork and sharing ideas in a creative environment;
  • Solid understanding of technical constraints related to game engine integration;
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions;
  • Familiarity with MotionBuilder is a plus;
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Location: Montreal, QC, CA

Department: Ubisoft

SIMILAR OPPORTUNITIES

No similar jobs available at the moment.