Tech Job Finder - Find Software, Tech Sales and Product Manager Jobs.
Sign In
OR continue with e-mail and password
E-mail address
Password
Don't have an account?
Reset password
Join Tech Job Finder
OR continue with e-mail and password
Username
E-mail address
Password
Confirm Password
How did you hear about us?
By signing up, you agree to our Terms & Conditions and Privacy Policy.

Senior Character Rigger - [Rainbow Six Siege]

at Ubisoft

Back to all Python jobs
Ubisoft logo
Industry not specified

Senior Character Rigger - [Rainbow Six Siege]

at Ubisoft

Mid LevelNo visa sponsorshipPython

Posted a day ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Senior Character Rigger - Rainbow Six Siege:** Lead character rigging at Ubisoft Montreal, creating high-quality rigs in 3DS Max for seamless game engine integration. Key responsibilities include developing efficient skinning and deformation systems, optimizing for real-time performance, and collaborating with animation and technical art teams. Requires proven character rigging experience, strong 3DS Max knowledge, Python scripting skills, and AAA game production background.

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do:

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animationtechnical art, and programming teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformationskinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • Your CV highlighting your experience and skills.
  • portfolio showcasing your best character rigging work.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Location: Montreal, QC, CA

Department: Ubisoft

Senior Character Rigger - [Rainbow Six Siege]

at Ubisoft

Back to all Python jobs
Ubisoft logo
Industry not specified

Senior Character Rigger - [Rainbow Six Siege]

at Ubisoft

Mid LevelNo visa sponsorshipPython

Posted a day ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Canada

**Senior Character Rigger - Rainbow Six Siege:** Lead character rigging at Ubisoft Montreal, creating high-quality rigs in 3DS Max for seamless game engine integration. Key responsibilities include developing efficient skinning and deformation systems, optimizing for real-time performance, and collaborating with animation and technical art teams. Requires proven character rigging experience, strong 3DS Max knowledge, Python scripting skills, and AAA game production background.

As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.

What you’ll do:

  • Build user-friendly character rigs in 3DS Max;
  • Develop efficient skinning, deformation, and control systems;
  • Ensure clean export and integration into the game engine;
  • Support and improve animation pipelines and workflows;
  • Resolve issues related to rigging, deformation, and engine integration;
  • Optimize rigs for real-time performance;
  • Collaborate closely with animationtechnical art, and programming teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • Experience as a Character Rigger in the video game industry;
  • Strong knowledge of 3DS Max rigging pipelines;
  • Solid understanding of deformationskinning, and control systems;
  • Experience with Python scripting for rigging pipelines;
  • Experience working on AAA game productions;
  • Understanding of real-time optimization and engine constraints;
  • Strong problem-solving skills and pipeline knowledge;
  • Experience with facial rigging using joint-based, blendshape, or hybrid systems.

What to send our way:

  • Your CV highlighting your experience and skills.
  • portfolio showcasing your best character rigging work.

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Location: Montreal, QC, CA

Department: Ubisoft

SIMILAR OPPORTUNITIES

No similar jobs available at the moment.