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Senior Graphics Engineer - Visual features

at Unity Software

Back to all C/C++ jobs
Unity Software logo
Industry not specified

Senior Graphics Engineer - Visual features

at Unity Software

Tech LeadNo visa sponsorshipC/C++/C#

Posted 9 hours ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Not specified

Join Unity Graphics to advance the Universal Render Pipeline and GPU-driven rendering features across Unity's broad device footprint. Implement new rendering features in URP, optimize pipelines to minimize CPU overhead, and diagnose and fix rendering bottlenecks across 20+ platforms. Maintain core rendering systems to ensure stability for developers and collaborate with a distributed team to improve the developer experience for creators at scale. Shape the performance and quality of one of the world’s leading game engines on billions of devices.

The opportunity
Unity Graphics is on a mission to rapidly advance innovation across our entire graphics stack, delivering the perfect balance of performance, quality, and the widest possible device reach. We are looking for a Graphics Engineer with a passion for continuous learning and collaboration, with a drive to democratize high-performance graphics for creators at every scale. In this role, you'll help us push the Universal Render Pipeline's capabilities to the next level, implement key features of our next-generation GPU-driven rendering pipeline, and address developer pain points. With the Unity runtime being installed on over 3.5 billion devices worldwide, this is a unique opportunity to shape the developer experience of the most widely used game engine in the world.

What you'll be doing

  • Implement new rendering features in URP, such as advanced lighting, post-processing, and enhanced material workflows that scale across all platforms.
  • Help engineer our next-generation GPU-driven pipeline, helping to build systems that minimize CPU overhead.
  • Optimize rendering systems across all 20+ supported platforms, identifying and fixing bottlenecks to ensure we remain the performance leader.
  • Help maintain our core rendering systems by diagnosing and fixing bugs, ensuring stability and reliability for our developers.

What we're looking for

  • Graphics programming in C++, with a grasp of 3D math, rendering algorithms, and shader languages.
  • Understanding of rendering pipelines, GPU architecture, and performance optimization techniques.
  • Debugging experience in a multithreaded environment, ideally multi-platform with tools such as Visual Studio, RenderDoc, XCode, JetBrains Rider.
  • Proficiency with performance analysis tools such as PIX, Superluminal, NVIDIA Nsight, Apple Instruments, or Android GPU Inspector.
  • Able to work in a diverse, distributed team and is motivated to help our entire developer community succeed.

You might also have

  • Experience working on a commercial real-time rendering engine or similar large-scale interactive graphics application.
  • Familiarity with Unity's rendering architecture or related systems.
  • Working knowledge of modern graphics APIs (e.g., DirectX 12, Vulkan, Metal) and shader language models (SM5.x, 6.x, Slang).
  • Knowledge of C#. Experience implementing shaders or various rendering techniques.
  • Knowledge with data-driven architecture.

Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Life at Unity

Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect and Applicant Privacy Policies. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

#SEN #LI-MC1

Senior Graphics Engineer - Visual features

at Unity Software

Back to all C/C++ jobs
Unity Software logo
Industry not specified

Senior Graphics Engineer - Visual features

at Unity Software

Tech LeadNo visa sponsorshipC/C++/C#

Posted 9 hours ago

No clicks

Compensation
Not specified

Currency: Not specified

City
Not specified
Country
Not specified

Join Unity Graphics to advance the Universal Render Pipeline and GPU-driven rendering features across Unity's broad device footprint. Implement new rendering features in URP, optimize pipelines to minimize CPU overhead, and diagnose and fix rendering bottlenecks across 20+ platforms. Maintain core rendering systems to ensure stability for developers and collaborate with a distributed team to improve the developer experience for creators at scale. Shape the performance and quality of one of the world’s leading game engines on billions of devices.

The opportunity
Unity Graphics is on a mission to rapidly advance innovation across our entire graphics stack, delivering the perfect balance of performance, quality, and the widest possible device reach. We are looking for a Graphics Engineer with a passion for continuous learning and collaboration, with a drive to democratize high-performance graphics for creators at every scale. In this role, you'll help us push the Universal Render Pipeline's capabilities to the next level, implement key features of our next-generation GPU-driven rendering pipeline, and address developer pain points. With the Unity runtime being installed on over 3.5 billion devices worldwide, this is a unique opportunity to shape the developer experience of the most widely used game engine in the world.

What you'll be doing

  • Implement new rendering features in URP, such as advanced lighting, post-processing, and enhanced material workflows that scale across all platforms.
  • Help engineer our next-generation GPU-driven pipeline, helping to build systems that minimize CPU overhead.
  • Optimize rendering systems across all 20+ supported platforms, identifying and fixing bottlenecks to ensure we remain the performance leader.
  • Help maintain our core rendering systems by diagnosing and fixing bugs, ensuring stability and reliability for our developers.

What we're looking for

  • Graphics programming in C++, with a grasp of 3D math, rendering algorithms, and shader languages.
  • Understanding of rendering pipelines, GPU architecture, and performance optimization techniques.
  • Debugging experience in a multithreaded environment, ideally multi-platform with tools such as Visual Studio, RenderDoc, XCode, JetBrains Rider.
  • Proficiency with performance analysis tools such as PIX, Superluminal, NVIDIA Nsight, Apple Instruments, or Android GPU Inspector.
  • Able to work in a diverse, distributed team and is motivated to help our entire developer community succeed.

You might also have

  • Experience working on a commercial real-time rendering engine or similar large-scale interactive graphics application.
  • Familiarity with Unity's rendering architecture or related systems.
  • Working knowledge of modern graphics APIs (e.g., DirectX 12, Vulkan, Metal) and shader language models (SM5.x, 6.x, Slang).
  • Knowledge of C#. Experience implementing shaders or various rendering techniques.
  • Knowledge with data-driven architecture.

Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Life at Unity

Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.

This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Your privacy is important to us. Please take a moment to review our Prospect and Applicant Privacy Policies. Should you have any concerns about your privacy, please contact us at DPO@unity.com.

#SEN #LI-MC1

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